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TLC Sandbox

The WVU Teaching and Learning Commons Sandbox is a research and development initiative for faculty, graduate students, and staff to assess and test emerging learning technologies. Its primary location is in the experimental space on the ground floor of the  Evansdale Library and easily accessible by car or just a 4 minute walk from the WVU Personal Rapid Transit System. The Teaching and Learning Commons exemplifies an evidence-based, scholarship approach that incorporates creativity, collaboration, innovation, and balance.

Open by appointment only. Please submit a Teaching and Learning Commons consultation request to:

  • Experience the new Teaching and Learning Sandbox experimental space
  • Talk to instructional designers about new approaches to teaching
  • Explore new instructional tools (more information below)
  • View new media applications in courses

Instructional Tools

We are promoting the use of technology in new and advanced ways for the sake of learning, not just for the sake of technology. In order to accomplish this, we need to work with instructors to identify the piece(s) of technology to best meets their need to wield as a tool for instruction.

Here are just a few of the tools the Teaching and Learning Commons have available to experience:

GREENSCREEN instructor shown in front of greenscreen or in front of image showing pre and post editing

    This technology allows instructors to enhance their content when discussing different visual elements. Instructors' PowerPoint slides can be superimposed in the video lecture so students can see content while it is being explained.


LIGHTBOARD person drawing on a lightboard

    Lightboard technology represents the traditional face-to-face classroom chalkboard. This technology enhances the online learning for students, because they are able to see the instructor’s facial expressions when they are working through content.


3D PRINTING selection of 3D printed objects

    A 3D printer allows for fast prototyping, as well as provides a bridge between creative ideas and hands-on learning. The Sandbox has a FlashForge Dreamer printer.


3D SCANNING two 3D scanners, one table-top and one hand-held

    These devices allow a computer to capture a 3-dimensional representation of a real-world object. We have a Matter and Form tabletop scanner, as well as a 3D Systems 'Sense' handheld scanner.


DOCUMENT CAMERA lumens ladybug document camera


POINT-OF-VIEW CAMERA presentation table with tablets showing go pro camera footage


360 CAMERA 360 degree view of room

    A 360-degree camera captures content to allow the learner to virtually be in an environment, where they have access to different educational tools. We own a Ricoh Theta S.


LIVE EVENT CAMERA Mevo camera with the view on a smart phone

    This small camera provides a simplified system for live action, real-time editing while streaming. We own a Livestream Mevo.


TELEPRESENCE President Gee looking at the Beam Telepresence robot

    This technology allows for a more interactive participation at a distant location through remotely controlling a mobile two-way video device. We have the Suitable Technologies Beam+.



    As a mobile "computer lab", these tablets can be distributed to students within a non-technology classroom. (And with additional technology, an instructor could have the ability to go "into the field", teaching directly from their tablet to the students' tablets). Our chosen tablet model is the Microsoft Surface Pro 4.


STANDING DESKS standing desks

    Although not your typical piece of innovative technology, these devices promote engagement for a versatile learning space environment.


VIRTUAL REALITY / AUGMENTED REALITY / HOLOGRAMS fish appears to swim above the phone surface


WIRELESS TEACHING / COLLABORATION PRODUCTS Chrys Dean writes on a Microsoft Surface

    Fully utilizing mobile devices for classroom teaching necessitates a wireless link to the projection system. Some of these products also have multi-user collaboration features built-in. We have tested several models including: Miracast, ShareLink, ClickShare, etc. At this time, we have standardized on Mersive Solstice.


    Online meeting software and web-hosted services that provide meeting, desktop sharing, and video conferencing capabilities to enable users to interact with colleagues via the Internet in real time. The TLC Sandbox is currently piloting Zoom services with select faculty with specific academic needs.


    These classrooms stand apart from the typical lecture-style facility, in that students can work together in small groups, then display their content to the class.


COLLABORATION FURNITURE verb tables and colorful node chairs

    There are several technologies available to record and/or stream standard lecture content. When groups divide and cross-collaborate, other methods unique to the situation may need to be utilized. We are testing several products to support both basic and complex situations. We have GoToMeeting accounts, a Mediasite RL Recorder, multipoint distribution system, and more. Web cameras include USB standard, wide-angle, Pan-Tilt-Zoom, and a 360-degree dynamic audiovisual camera.


Submit a Teaching & Learning Commons consultation request to discuss how these and other technologies could be used with your teaching style.